
One More Roll
ONE MORE ROLL is a frantic action roguelike where every enemy is a die. Take them down, re-roll them, collect them... and build the hand that opens the door!
🎲 Take down: enemies fall and become dice on the ground, showing the number they landed on.
👆 Re-roll: a flick changes the number. Choose wisely—you have a limited number of flicks!
✋ Collect: gather 5 dice to form a pair, three-of-a-kind, straight, full house, four-of-a-kind, or a "General" (five-of-a-kind).
💰 Just one more? Hit your goal? CASH IN your chips and move on, or go for "just one more" round to double your chips!
Spend your chips on wildcards that break the rules, level up with shooting upgrades, and face "The House"—a giant die that only loses health when you score.
Each run generates a new floor. Won? Time for just one more round...
Controls: WASD to move · Mouse to aim · Left-click to shoot · Right-click to flick · E to play your hand · Q to discard · Spacebar to use a wildcard · Tab to view modifiers · Esc to pause
Created in 48 hours for the Game Jam Plus 2026/27, under the theme "Just One More Time."
Hub: GJ+ INDIE RIO
Team: Incap
[Heitor Lima] (programming) · [Isaac Alvez] (programming) · [William Machado] (art)
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | William Machado, CapIn Studios, heitortravaz, DanielOpus |
| Genre | Action |
| Made with | Unity |
| Tags | Bullet Hell, Pixel Art, Roguelike |
| Average session | About a half-hour |
| Languages | Portuguese (Brazil) |
| Inputs | Keyboard |
| Accessibility | High-contrast, Interactive tutorial |
| Content | No generative AI was used |




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O melhor jogo que joguei da GJ+ até agora